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Zedaf

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  1. I've checked with process explorer and can't see any 32 bit children being spawned by classic, tried checking with dependency walker to see if it loads any 32 bit DLLs but wasn't able to determine if it does or not. I really think that somehow, this guy has managed to get/create his own client which is pretty mind blowing really.
  2. When you say you need VC 6.0, are you saying you just need Visual C++ 6.0 but can use any version of Visual Studio? (i.e. Visual Studio 22) or do we for some reason also need to be on an old version of Visual Studio?
  3. wow very nice, you have given me hope
  4. As far as you're aware, is this the best thing people have to work with if hoping to actually build their own client? It seems like the second link I shared provides a subset of the files available in the first link.
  5. nvm I think this is it: https://www.elitepvpers.com/forum/eo-pserver-guides-releases/208188-release-eo-old-client-source-codes.html Please delete my last two posts if I'm not allowed to share this here
  6. Do you know if this is the same one? https://www.elitepvpers.com/forum/eo-pserver-guides-releases/5019577-release-files-shared-soulnecturn.html
  7. Okay, now I just need to find it. It must still exist on epvp somewhere I guess. Thanks
  8. Is the Demon project still the closest thing the community has to a client source?
  9. Would we be able to see evidence of ImGUI by decompiling their conquer exe? Guess that would give us some confirmation that this is what they're using. Although I think they've had this for at least a year so would that align timeline wise? Have you taken a look at the conquer classic client? It's so far beyond any of the other private servers that I've seen.
  10. I guess to achieve that he would've had to use the c3 engine? I guess it would be possible to use another engine but would surely be incredibly difficult to achieve that level of parity. Very curious about how he achieved it. I don't even know what I mean tbh, I just was thinking (without any real knowledge in that area) about how someone could take a 32 bit exe and produce a 64 bit one if they didn't rewrite the whole source themselves and I just thought maybe some process exists for kind of "wrapping" an exe file but as I say, I have literally no idea what that would even mean or if that's even a thing.
  11. I know that everyone claims there is no client source but I'm really not convinced when it comes to Classic Conquer (conqueronline.net). The client is modified far beyond anything that any other private server can offer and it's also 64 bit and as far as I know, there isn't even an official 64 bit client. I figure that whoever made that private server either has their own client source or there's some way of wrapping a 32 bit exe with some extra "layer" which makes it appear to be a 64 bit program or something. Anyone else ever wondered about this and drawn their own conclusions about it?
  12. I used the parameters outlined in the readme: <Path to conquer folder> <name of conquer exe> blacknull and tried with both debugging and the shortcut params. Three of us followed the steps and arrived at the same conclusion but we got the original version in Spirited's repo working so no worries.
  13. hmm seems I was running into issues by using this version of dragon: https://gitlab.com/world-conquer-online/canyon/dragon instead of this version: https://gitlab.com/spirited/dragon
  14. Does anyone know how I can find more info about what went wrong? I had a few issues to work through during the initial steps (unblocking .resx files and a couple other things I can't remember) but it builds fine now without any problems but I just can't run the project (trying to run with Dragon.Launch as the startup project). One thing I do notice which seems a bit strange, the target framework is .net7.0-windows but my output appears to be in a .net6.0-windows folder so maybe that's the issue. I have .net7.0 installed though and I'm not getting any warnings about it not being able to find things when it runs. Slightly perplexed.
  15. Is the Dragon Launcher something we can use to modify things like max fps, resolution etc? or am I misunderstanding it's purpose?
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