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abdallahessam118

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Everything posted by abdallahessam118

  1. I do fill the TeamID in 10014
  2. Hello, i`m encountring an issue that both teams have the same colour at team and skill pk however, when i send the elitepk map status it works with 1 red and the rest be blue they are 2 teams each one has 3 players there should be 3 red and 3 blue how to slove it?
  3. Hi there, i have done the capture flag event but still unable to display the name above the sobnpc like the official Ctf how can i display it above the sobnpc ? the exe version is the last 2d version 6609 note: i send the right map status
  4. You don't know how helpful and valuable you are, man. You're amazing! I don't know how to thank you or Gareth enough. Hopefully, we'll see a tutorial on how to run the Canyon source code so we can dive deeper into it and explore your work more!
  5. I have been looking for the database and LUA for version 7119 since your response, but I cannot find them anywhere. Would you mind letting me know where I can locate them? May I kindly ask how you handled it? It should be in Canyon, right? I would appreciate a simple guide rather than code, such as explaining the steps for example, identifying the NPC ID, analyzing its actions, and tracing those actions in the relevant files, etc. Could you please explain? It’s quite challenging to understand how you handled them in Canyon without first grasping the logical flow. I’m not very familiar with it, and there are many members who would benefit from your guidance, as a lot of people are looking for this information. Lastly, I’d like to clarify that I don’t have any issues with cross-server data. My concern is solely with the MapStatus of TwinCity due to the Plunder War. The MapStatus in Canyon’s database causes TwinCity’s skills to be dimmed, as if I were in the market, and the cross-server PK status does not display the PK Plunder. If you aren’t encountering this issue with version 6200, could you please share the MapStatus for map ID 1002?
  6. Thank you, Gareth, for your response and for your continuous support of this forum. I have come across a source code named Canyon by Konichu (Felipe), and I hope he will respond and provide assistance as he usually does. Your efforts guys in supporting this game over the years have been greatly appreciated. Looking forward to hearing from Felipe.
  7. I am a .NET developer and have been working on my source code for a year now. version 6200 In the official Conquer Online source code, how are NPCs handled? Regular sources often use a custom dialog copied from the official game or the action_Res.ini file. However, there seems to be an action preceding the dialog, such as: 90000000_0101 = etc.. What does this number represent? Additionally, why do some databases include a column named Task for NPCs and monsters that contain numbers similar to this action? i was also wondering Monsters Drop how can we handle it using the database? which cq tables are used for this functionality? How can I even find a database that targets version 6200? I’ve implemented the Realm System, but I am missing the cq_generator values for mapid 3935. I am encountering an issue, likely due to using old tables with incompatible values for version 6200. For instance In Twin City, the map status causes skills to appear dimmed and black, as if I’m in the market. When connecting to the Realm Server and teleporting to TwinCity, I cannot switch to Plunder PK Mode due to the incorrect map status, i need the correct one or the cq map that targets my version and the whole database that targets it if its possible,explaination for npcs how do they work, drop system, actions and tasks. I apologize for the lengthy question and request, but I greatly appreciate your assistance.
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