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abdallahessam118

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Everything posted by abdallahessam118

  1. i was just wondering which packet is responsible of whether the client shows that these 2 goals specifically can be claimed or not because i`m encountering 2 issues, the first one is the user home is not 0 and it should be completed but once you go to the goad in the hero system it says unfinished while marriage always says finished and can be claimed even if the user isn`t married! what to send to the client and in which packets to adjust them? i tried 10014 and 1006 both did not work
  2. Hello i`m trying to initialize the lua script with canyon source but i get errors, i do not know why
  3. i know, i already receive these messages from the cq action table but the tip messages sent from the client idk how to copy them in the version that i use to make them work they are working fine at 6192 but 6075 mine doesn`t support the tip messages my question is how can i support them in the older client, both have the same tip.dat and chattips.ini
  4. i`m 6075 but i think the client does not support them, however the tips.dat and chattips.ini are available in the ini but no messages are being sent to users i`m looking to dispay them in canyon 6192 user receive them normally
  5. you mean its client side 100% there is nothing to do with the server side ? any source code runs this version its players going to receive the same messages
  6. i have put a breakpoint in the game receive , all msg talk packet`s methods including the encode and decode ones there is nothing goes through them and the player still receives them that is kinda wied lol
  7. Hello, i was just wondering what is responsible of showing messages like these in the canyon source code ?
  8. Hello, I was just wondering which TypeStatus I should use to prevent players from logging back into a map they shouldn't be in after logging out? i`m using this: !client.Map.TypeStatus.HasFlag(MapTypeFlags.RebornNowEnable) but not quite sure if its the right one
  9. nemesis has no guide of its skills i got all of its skills except the circle effect before the sword starts to hit the ground and regarding the snowbanshee, its a skill that is being triggered before the banshee feels that its going to die before it heals, so it keeps doing it untill you send the action that removes him entirly or sending another spell would interfer its animation and i think if you do not want to implement it that way, you could have teleported the mob to the same location or sent a custom screen refresh do you mind sharing the snowbanshee spell id and how did you send it to display its animation and the circle effect if possible ? i would really appreciate your help.
  10. i know that its very time consuming that is why we are grateful for your help gareth♥
  11. I'm seeking help to implement these features not just asking why others haven't done it yet. Do you mean I share my current implementation here so you can assist me in completing the two missing spells? Also, I’m sorry to say this, but considering how long this project has been around, you guys could have at least preserved more than just packet IDs and offsets. It would’ve been much more helpful to keep records of the common data transferred between client and server as well what should i do to let you help me implementing them ? please let me know and your help is appreciated 3>
  12. I've noticed that no private server has implemented these two monster skills, and I was wondering why that might be. Also, does anyone know the spell IDs for them? The first spell is the Nemesis spell. It creates a circle around each player within the monster's view. After the circles disappear, it casts another spell that seems to belong to the Sword Master. The second spell is the Snow Banshee spell. It casts snow in all 8 directions, and each angle effect lasts for about 3 seconds, I believe. Does anyone have any information about these skills or how they can be implemented? or at least know the circle effect how to display it ?
  13. guys a quick question, i know that the x,y,cx,cy are the coords bounds but i do not know how to generate the mobs ratio properly in this example the bounds between x,y,bound x and bound y there will be 10 monsters or 25 ? what is the difference between maxnpc and max per gen ? how to generate them properly what is the formula?
  14. thanks for sharing the portals x and y guys i`m still looking for the data of cq passways and cq portals no one has shared them yet, sounds like a military secret xD i`m certain Konichu has their correct data but he won`t share it
  15. Hello, I was wondering if there is a way to find the portals X and Y coordinates and also where each portal teleports us to. I checked the Canyon database, but it contains many portals that don't actually work properly. Is there a client file or any other source I can use to find the correct portal data? if there is a way that someone could share these data i would really appreciate it, cq_portals, cq_passways (Client version 6000+)
  16. i do not know what client version to use so i`m using the 6192 you mentioned (i`m not quite sure the loggin in packets compatible with that version or not, you are the only one who knows ) i i use the csv3config loader because I'm not familiar with how to create or configure other loaders. There's someone who offers that service for a fee, but since I only need it for logging in, csv3config works fine the json files Client freezes here and logs me out
  17. i appreciate your help guys but i`m still stuck at the point where login and game server are working but unable to login i still need help! i have commented most of the database to allow the game server to work but i do not know how can i log in i`m not quite good regarding loader and authentication stuff.
  18. does long have missing features that aren`t in canyon ? regardless the sync pattern and what about its database ?
  19. i commented the codes that depend on the database to override these errors and to try to initialize the acc and game server to connect them together but still lua and dbs missing :((
  20. I apologize for my frustration Please accept my sincere apologies, i know that you support this comminuty from years and yes i have, it lacks the right structures most of its tables aren`t compatible with the source code
  21. I recently attempted to set up and run the project. I configured the databases and modified the JSON files accordingly, but I encountered several errors related to database data. I genuinely wanted to contribute to this open-source project because, in my opinion, it’s one of the few that truly deserve the time and effort I'm willing to dedicate. I’ve already developed several missing features such as tournaments, team and skill pk, CTF, cross-systems, all game skills including epic complex skills with the official algorithims,stable .net socket that handles thousands of players easily and fixing its all bugs and more. My intention was to integrate all of that work into this source code. However, it feels like there's a lack of encouragement for external contributions, and perhaps even an intentional direction towards discontinuing development. How are developers supposed to contribute and help improve this project when there are so many obstacles—especially with database requirements that are not openly shared or standardized? Adapting the codebase to work with a compatible database structure is unnecessarily time-consuming. I completely understand and respect your rights guys to keep certain parts of the project private, including a functional database structure. Still, this approach is discouraging to the community, and it's unfortunate to see dedicated developers walking away because of these limitations. This project has great potential, but unless collaboration is made easier and more transparent, the community—and ultimately the game—will continue to decline!
  22. i just have a couple of questions, why updates stopped for canyon ? last github commits were in 2023 its been around 2 years! have you guys stopped supporting it ? another question.. what is the source arcticture pattern? when will be a quick guide regarding setting it up in order to log in? i`m a .net developer and yet still incapable of using it because of the launcher and loggin in difficulties lol! I hope someone takes this matter seriously and creates a guide to help us run this project.
  23. sorry to hear that! i tried it in official conquer it send the client watching packet first but it sends it twice 1 in 1 out then map status but i do not know how to implement it right in the 2D client i use the right maps you sent and the right mapstatus for sure but still do not know how to display the red ones on one team waiting for your recovery to reverse it Take your time to rest, Wishing you a speedy recovery brother.
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