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modyali2

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  1. Hey Spirited it's just an idea i need to hook recieved messages in client by c# application and store it to analyse can you give me a small hint how may i do that.
  2. Kindly note that this application must work with the latest version of conquer online
  3. Greetings Guys First, Iam currently trying to create c# winforms application which will log trade operations from game client. So firstly what i guess i would work with memory. i wrote the next coming code [DllImport("kernel32.dll")] public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId); [DllImport("Kernel32.Dll")] public static extern uint VirtualQueryEx(IntPtr ProcessHandle, uint Address, ref MEMORY_BASIC_INFORMATION MemInfo, int MemInfoLength); [DllImport("kernel32.dll")] public static extern bool ReadProcessMemory(int hProcess, int lpBaseAddress, byte[] lpBuffer, int dwSize, ref int lpNumberOfBytesRead); [DllImport("kernel32.dll", SetLastError = true)] public static extern bool WriteProcessMemory(int hProcess, int lpBaseAddress, byte[] lpBuffer, int dwSize, ref int lpNumberOfBytesWritten); [DllImport("kernel32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool CloseHandle(IntPtr hObject); [DllImport("kernel32.dll")] static extern void GetSystemInfo(out SystemInfo lpSystemInfo); so i started to get variable address in memory public const int OutGoingTradeAddress = 0x07DF2400;//0x15A4B8D8 so is it okay if i worked like this or not or anybody has better idea for this feature i want to record all trades in game client
  4. currently i have some problems in reading protobuff packets i can't get it have any ideas Well, protobuf is just a serializer. You don't need to worry about offsets, but you do need to worry about write / read order and data types. Is there something in specific that you need help understanding / reading about them? in the picture i attached how can i know the structure of packet
  5. currently i have some problems in reading protobuff packets i can't get it have any ideas
  6. Oh! I don't either. I have it running in an Ubuntu 18.04 virtual machine. You could do the same if you find a linux version of Hopper. That, or you get the mac version and run MacOS in a VM... though I prefer running Linux. Yeah found the needed ConquerGameExe version but i need to study for reversing protobuf packets if you know any hint can you help
  7. Greetings and thanks for this thread #Spirited
  8. So i will setup ubuntu too on VM all missing is find Mac Client 1877 Oh! I don't either. I have it running in an Ubuntu 18.04 virtual machine. You could do the same if you find a linux version of Hopper. That, or you get the mac version and run MacOS in a VM... though I prefer running Linux.
  9. Unfortunatly i don't have mac os so i will try
  10. hey guys anyone here has sniffs for packets like or plunder war packets Version 6609 //Packet 3401 [ProtoContract] public class TexasMatchInfo { [ProtoMember(1, IsRequired = true)] public int ID;//holds match id[TableID] [ProtoMember(2, IsRequired = true)] public int PlayersCount;//holds current active players in round }
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