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Posted

Silly hook to "always" jump without the game being focused.

Grab og function:

typedef BOOL(WINAPI* tGetKeyboardState)(PBYTE);
tGetKeyboardState oGetKeyboardState = GetKeyboardState;

Our function:

bool alwaysJump = true; //could be toggleable in menu or using a keybind

BOOL WINAPI hkGetKeyboardState(PBYTE lpKeyState)
{
	BOOL result = oGetKeyboardState(lpKeyState);

	if (alwaysJump)
		lpKeyState[VK_CONTROL] |= 0x80;

	return result;
}

Then you can use your desired hook method. 🧉

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