Completely agree. As I already pointed out, having exclusive in-game items isn't the aim here by any means. At one point, I considered making ref gem garment via a quest and making super gem garment exclusive to donators, since difference of a single gem is like nothing. But moved on from that idea quickly for multiple reasons (Can get into more detail but I think most important reasons are quite obvious). I recently got into Heartstone again and really enjoyed their new approach. They have something like a Battle Pass. It keeps giving gold, packs and cards when you level it up and it's completely free. But if you pay, you get 25% more exp so you progress a little faster. Game gives you a complete meta deck if you were away for some time to get you going. And yeah, there's nothing behind the pay wall except for cosmetic items. As a result of really being impressed by their model, rather than focusing on selling items that has in-game effect, I decided to go to way of selling QoL improvements, selling time in a non-aggressive way and cosmetics that expire. I also want to release a cosmetic system, similar to how Valve is doing it (long story short: I want to make a system where people can put garments they made on our shop and get some % from every sale of said garment). It's all ideas at this point. I hope I will be able to turn them into a reality. As a side note, I think it would be great if you added abilty to quote multiple posts. That seems reasonable enough to me. I've seen a few servers recently where Gourds were only available via the shop which seems crazy when you crunch the numbers on how much extra HP that gets you (3008 on a Trojan, assuming you had 400 mana for stig). Do you have a list of what benefits VIP provides currently? The only one I saw mentioned on the website was mining, which I'm guessing is the usual arrangement to stop your inventory from filling up with junk ores. Yeah, Auto Loot - VIP characters automatically loot 1/4 of the gold dropped by mobs, every rare item and equipments selectively (Plus, bless, Elite, Super can be toggled on/off). Transportation - VIP characters have access to free-of-charge teleportation to predetermined locations (mainly cities). Clear Trash Items - VIP characters can quickly clean their inventories of worthless items. Drop Rates - VIP characters can see percent chances of item drops. VIP Icon - VIP characters have a toggleable VIP sign over their names, displaying how cool they are to everyone. Remote Repair - VIP characters have access to remote repair, giving them ability to repair their items anywhere in the game, without having access to a shop. VIP Mining - VIP characters will not loot Ores and can directly teleport to mines. Packing Rares - When you have 10 Meteors or 10 Dragonballs in your inventory, you can right click one of them to automatically pack them. Gem Banks - You can store unlimited amout of Normal & Refined gems in GemsBank. (Inspired by Primal Conquer, credit where it's due) Bless Skill - VIP characters will have access to Bless skill for the duration of their VIP. Bless is a channeling skill that will give it's user and players around them the modifier "LuckyTime".