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bittathisbittathat

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  1. Hi everyone, Firstly I'd like to say I'm learning on the fly and this is quite a big challenge for me so go easy on me xD..I'm trying to set up a Comet 5187 server and running into issues with the game server handshake. Would love some guidance. Setup: - Comet 5187 branch from GitLab - MySQL databases (comet.account, comet.game) -I started with the loader from this thread as it worked when I got client 4330 COPS v6 emulator running but have no reverted to https://conquerloader.com/ What works: Account server starts and accepts connections Login succeeds (correct username/password) Client receives MsgConnectEx redirect to game server Client connects to game server on port 5816 What doesn't work: Handshake fails - client shows "OnShakeHand failed" error and crashes Things I've tried: 1. Fixed LoaderSet.ini - changed IP and ports 2. Fixed config.json LoginPort (9958 → 9960) 3. Fixed database realm table - GameIPAddress set correctly 4. Fixed account StatusID to 2 (activated) 5. Added AuthCode=2 to MsgConnectEx packet 6. Tried different handshake formats in MsgHandshake.cs 7. Tried sending handshake unencrypted vs encrypted 8. Fixed Diffie-Hellman implementation (was computing g^m mod p incorrectly) Client debug log shows: ERROR: CGameSocket::ReceiveMsg() OnShakeHand failed at ..\3DRole/Network/socket.h, 564 Has anyone gotten 5187 working successfully? Is there something specific about the Diffie-Hellman implementation or handshake packet format for 5187? Thanks!
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