DamNationZ
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i got sound wire up now it play music next is sound effect then after going back to npc interaction. also i need help with mesh i couldn't get it right for some reason
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jackpot! ^^ also i found eudemon client source that is fully built idk if i can upload here.
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got this from a Chinese site some c3 tools idk how to use it yet but here it is. C3游戏引擎资源查看与编辑功能工具.zip UPDATE: i update the tool for english and to work with any C3. seem to me like this is the main tool other tools in sub folder can use in this main one too with external tool tab. C3Tools(Updat)English.rar
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i was thinking if grasphic.dll render graphic what about role3d.dll. im trying to extract everything from all the dll to make my own client. any info would be great and thanks in advance ^^ update i cant seem to get it to render in char
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thanks alot for the info ^^
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hello everyone. i was wonder what all the dll is for i know the graphic.dll handle the all the rendering and stuff. what im really looking for is like game function like walk,ruin, and jump
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i tried the guide above and after that i tried to edit the server.dat it still saying that error of server.dat
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how did you crack the conquer.exe to use mod server.dat?
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thanks for all the reply much love
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hello im trying to find the resolution/ fps in conquer.exe to patch it with odbg. can someone point me in right direction thank you
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Here's a breakdown of all the phases for the client: Phase 1 — Terrain Tiles (DONE) Load DDS puzzle tiles from WDF archives Native WDF reader with reverse-engineered hash Isometric projection and tile rendering Disk fallback for tiles not in WDF Phase 2 — Character/NPC Sprites Parse .ani animation files (frame data, directions, layers) Load sprite textures from WDF (body, weapon, helmet, mount, wings, etc.) Render animated sprites at correct isometric positions 8-directional facing, idle/walk/attack animations Layer compositing (body + armor + weapon + effects) Phase 3 — Map Objects & Scenery Static map objects (trees, buildings, rocks, furniture) Map cover layer (rooftops, bridges that render over players) Elevation/height data from DMap Portal/teleport visuals Phase 4 — Effects & Combat Visuals Spell/skill animations Damage numbers Hit effects, status effects Death animations, loot drops Phase 5 — Full UI Polish Proper inventory with item icons from WDF Equipment paper-doll with actual sprites Minimap NPC dialog windows Shop/trade UI with item graphics Skill bar with spell icons Phase 6 — Audio Background music Sound effects (combat, UI, ambient)
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hello im new to this coding stuff but i had make this imgui with my source that i got with help with ai i just wanna release this for people to have or whatever. im not good with word and stuff but here is the source. so far it can login to my server both acc and game but i cant get it to render the map and stuff https://drive.google.com/file/d/1M_00gEnZ53_CZAcWysZQp3a-PACL0P9x/view?usp=sharing
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need help with setting up Core Conquer source
DamNationZ replied to DamNationZ's topic in Conquer Online
the source is suppose to be for 5095 maybe it need a custom loader your right do u need me to upload the source -
need help with setting up Core Conquer source
DamNationZ replied to DamNationZ's topic in Conquer Online
ok now i got past accserver now im stuck at this.this is the clean client i got from this forum with the loader