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darkfox

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Posts posted by darkfox

  1. On 1/6/2026 at 7:09 PM, Shang said:

    Most likely he is waiting him to post it on Github so that he will start selling a proxy he been doing the same for over 5 years already.

    Checking for free releases then sells it on his blog for 50$ maybe , open source has its bad sides also. 

    I can see on his own community group someone released a source for free along with an open loader , he deleted his post and probably removed the guy from the group and he sells it on his own blog now and he sells the loader as well.

    I also can see another guy already selling the a broken ShowString hook edits on his other group. 

    That's why so many people already have such features and even more advanced and not gonna share to community ,
    Everything you post openly it becomes the source of living for other people .

    This is full disrespect to the person who shared and the amount of time he spent developing it.

    That's why Conquer Development Communities are DEAD.

    If you share anything openly its just like bringing more and more of potential scammers into the domain. 

     

    Their most famous words are " Share for the community to improve " " If you share the servers will be better" " Share for education " and their best friends are " Jet brains " , " Il Spy " , " Ghidra " and next day it ends with your hard work is being sold , it cant be maintained , new scammers spotted ! 

    I'm not sure if you say it for me, I just test things, I constantly publish things for the community like the ConquerLoader.

  2. 10 hours ago, Spirited said:

    They're false positives. It was a problem back in the day for the official servers as well. You can add the flagged files to your allow list. I'm not sure if people looked into why or not.

    I think the only ways to make it undetectable is to embed the hook inside Conquer.exe or sign it with a key provided by a signing authority.

  3. 16 hours ago, WHITELIONX said:

    And where does it inject that code into the Conquer.exe? Does it load a webpage before it loads into the .exe?

    Have methods for change the urls on client without edit conquer.

    in ini/flashLogin.ini have this lines in [URL] section and are working for change "CP Purchase" and "Help"

    image.thumb.png.5e1e01eb28b8c00ba8073ca2c4cb2806.png

    Already can change the Exit URL in ini/oem.ini (Create the file if not exists :P)

    image.thumb.png.3f888b4660bdedf22b8a283f2d17b6c5.png

    For edit the "SignUp" link need modify 'start.dat' (flash login client versions)

    image.thumb.png.48d84ff28d2797e79a4ab9882caa048a.png

     

  4. 21 hours ago, Spirited said:

    Those sources are mostly all public and free to download. Please refrain from advertising paid services on this board. 

    This Trinity source is not public in order to offer a service to the people who buy it and to have a support, but I understand what you are saying, it is not my intention to advertise at all, I respect this forum a lot. Never see my advertising on your forum.

     

    Greetings

  5. On 8/30/2024 at 11:47 PM, Zedaf said:

    I noticed that the darkfox website links directly to this forum in the navbar. Does anyone here know the person that runs that and have some ability to contact them? They have a 5393 source for sale and I was interested in buying it in the hope that I can learn from it but I haven't heard anything from them since messaging 24 hours ago. Was hoping their process would be a bit better than this but hopefully someone on here is able to reach out.

    I answered you in forum, i am more active on Facebook if do you have questions about Trinity Conquer Source. Any purchase include free critical bugs fixing.

  6. The automatic backup too has beem removed from the list. It will be kept in the repository but it has been integrated with the GM Server which will soon also auto update the server.

    Main branch is now being fed and will follow my server version.

    From now on my pipeline will be packing game releases to THIS LINK. It will also be used by the server auto updater.

    Those files are built to run on win-x64.

    Could you give some small guide to get it started? It would be very useful, thanks for your contributions

  7. Hello I knew about accuse due to this injecting the code into the game, I forgot to mention it, I searched in many places about it and in different games. I made the topic because I've seen some servers like PlayConquer, it's not detected in the anti virus (At least in mine). Taking advantage of your tips I will look at your project, thank you so much for the tips always!

    The only way to prevent it from being detected by the antivirus seems to be to embed it into Conquer.exe as an already injected module, there are several programs to do it, cff explorer for example

  8. Very nice, thanks for sharing this. I'm happy there's an open source example of using some of those common hooks now in the community. Just out of curiosity, how did you get into starting this project? It feels you and this project just popped up one day.

    Well, I've really been working with Loaders for a long time and understanding how it works, although it hasn't been easy. After 2 fairly basic projects, I had the idea of doing something public. Apart from this, i can say that I am a fan of yours ... I follow your projects.

  9. What is ConquerLoader? Is a universal Loader created for solve the problems of having multiple loaders for each version of client versions of the conquer.

    **Only compatible with 6736 or lower clients for now.**

    Any Bug? Report in this post please...

    **More info of features:**

    - GUI for editing config (server connections, and some settings)

    - Autoclose on started game (can enable/disable this)

    - Can change title

    - Multiple connections in list

    - Status of each server (ONLINE/OFFLINE)

    - Read custom server.dat (Called Servers.dat) [Release 1.0.0.5+]

    **Constantly updated**

    Source code and releases: https://github.com/darkfoxdeveloper/ConquerLoader

    Official website: https://www.conquerloader.com

  10. Ok I just hoped you could tell me when it happens at least, a little more information to help me find the problem.

    It looks like the server is pretty rampant with race conditions, which might be causing the server to crash or dead lock. I know some older versions of Comet hid those exceptions, but I'm not sure if that's the case here. Attacks happen in parallel with other player attacks and monster AI, which is probably the biggest culprit of instability. But also trading happens in parallel without locking, character updates and map updates happen in parallel without locking, etc. There're ways to re-design the server to be completely lockless, but the way it is now... you might be able to save it with excessive and careful locking. Though, it'd be better if you can use channels to limit the number of threads executing certain request types.

    Thanks for the info, not that I know much about that subject but I'll see if I find something.

  11. Quote
    Quote
    Quote

    Reference

    Since on another forum somebody said that my server has failed in less than two months due to a socket bug (that I caused trying to fix another socket bug), I'm going to release this.

    Version 5187 with features. Has many systems working properly and I was willing to learn async/await pattern with this but I probably failed. I'm oppening the code and except for the thread lock issue the server is fine. Don't run it on a live server unless you fix the thread race issue.

    Handled packets :]

    public enum PacketType : ushort
       {
           MsgRegister = 1001,
           MsgTalk = 1004,
           MsgUserInfo = 1006,
           MsgItemInfo = 1008,
           MsgItem = 1009,
           MsgName = 1015,
           MsgWeather,
           MsgFriend = 1019,
           MsgInteract = 1022,
           MsgTeam = 1023,
           MsgAllot = 1024,
           MsgWeaponSkill = 1025,
           MsgTeamMember = 1026,
           MsgGemEmbed = 1027,
           MsgData = 1033,
           MsgTrade = 1056,
           // MsgAccount = 1051,
           MsgConnect = 1052,
           MsgConnectEx = 1055,
           MsgSynpOffer = 1058,
           MsgEncryptCode = 1059,
           MsgDutyMinContri = 1061,
           MsgAccount = 1086,
           MsgPCNum = 1100,
           MsgMapItem = 1101,
           MsgPackage = 1102,
           MsgMagicInfo = 1103,
           MsgFlushExp = 1104,
           MsgMagicEffect = 1105,
           MsgSyndicateAttributeInfo = 1106,
           MsgSyndicate = 1107,
           MsgItemInfoEx = 1108,
           MsgNpcInfoEx = 1109,
           MsgMapInfo = 1110,
           MsgMessageBoard = 1111,
           MsgSynMemberInfo = 1112,
    
           MsgTitle = 1130,
    
           MsgTaskStatus = 1134,
           MsgTaskDetailInfo = 1135,
    
           MsgFlower = 1150,
           MsgRank = 1151,
    
           MsgFamily = 1312,
           MsgFamilyOccupy = 1313,
    
           MsgNpcInfo = 2030,
           MsgNpc = 2031,
           MsgTaskDialog = 2032,
           MsgFriendInfo = 2033,
           MsgDataArray = 2036,
           MsgTrainingInfo = 2043,
           MsgTraining = 2044,
           MsgTradeBuddy = 2046,
           MsgTradeBuffyInfo = 2047,
           MsgEquipLock = 2048,
           MsgPigeon = 2050,
           MsgPigeonQuery = 2051,
           MsgPeerage = 2064,
           MsgGuide = 2065,
           MsgGuideInfo = 2066,
           MsgGuideContribute = 2067,
           MsgQuiz = 2068,
    
           MsgFactionRankInfo = 2101,
           MsgSynMemberList = 2102,
    
           MsgTotemPoleInfo = 2201,
           MsgWeaponsInfo = 2202,
           MsgTotemPole = 2203,
    
           MsgQualifyingInteractive = 2205,
           MsgQualifyingFightersList = 2206,
           MsgQualifyingRank = 2207,
           MsgQualifyingSeasonRankList = 2208,
           MsgQualifyingDetailInfo = 2209,
           MsgArenicScore = 2210,
    
           MsgWalk = 10005,
           MsgAction = 10010,
           MsgPlayer = 10014,
           MsgUserAttrib = 10017
       }
     

    Server: https://gitlab.com/felipevendramini/comet

    Database: https://mega.nz/file/fVBnDYaC#B2jwHIjpRPFHqWZpmBj3A_1isV_F_oVHQRfZmYFrWUY

    I would like to help with that, can you give me more details about what the problem is and where is it in the code?

    The problem is a deadlock. Where? Who know?

    Ok I just hoped you could tell me when it happens at least, a little more information to help me find the problem.

  12. Quote

    Reference

    Since on another forum somebody said that my server has failed in less than two months due to a socket bug (that I caused trying to fix another socket bug), I'm going to release this.

    Version 5187 with features. Has many systems working properly and I was willing to learn async/await pattern with this but I probably failed. I'm oppening the code and except for the thread lock issue the server is fine. Don't run it on a live server unless you fix the thread race issue.

    Handled packets :]

    public enum PacketType : ushort
       {
           MsgRegister = 1001,
           MsgTalk = 1004,
           MsgUserInfo = 1006,
           MsgItemInfo = 1008,
           MsgItem = 1009,
           MsgName = 1015,
           MsgWeather,
           MsgFriend = 1019,
           MsgInteract = 1022,
           MsgTeam = 1023,
           MsgAllot = 1024,
           MsgWeaponSkill = 1025,
           MsgTeamMember = 1026,
           MsgGemEmbed = 1027,
           MsgData = 1033,
           MsgTrade = 1056,
           // MsgAccount = 1051,
           MsgConnect = 1052,
           MsgConnectEx = 1055,
           MsgSynpOffer = 1058,
           MsgEncryptCode = 1059,
           MsgDutyMinContri = 1061,
           MsgAccount = 1086,
           MsgPCNum = 1100,
           MsgMapItem = 1101,
           MsgPackage = 1102,
           MsgMagicInfo = 1103,
           MsgFlushExp = 1104,
           MsgMagicEffect = 1105,
           MsgSyndicateAttributeInfo = 1106,
           MsgSyndicate = 1107,
           MsgItemInfoEx = 1108,
           MsgNpcInfoEx = 1109,
           MsgMapInfo = 1110,
           MsgMessageBoard = 1111,
           MsgSynMemberInfo = 1112,
    
           MsgTitle = 1130,
    
           MsgTaskStatus = 1134,
           MsgTaskDetailInfo = 1135,
    
           MsgFlower = 1150,
           MsgRank = 1151,
    
           MsgFamily = 1312,
           MsgFamilyOccupy = 1313,
    
           MsgNpcInfo = 2030,
           MsgNpc = 2031,
           MsgTaskDialog = 2032,
           MsgFriendInfo = 2033,
           MsgDataArray = 2036,
           MsgTrainingInfo = 2043,
           MsgTraining = 2044,
           MsgTradeBuddy = 2046,
           MsgTradeBuffyInfo = 2047,
           MsgEquipLock = 2048,
           MsgPigeon = 2050,
           MsgPigeonQuery = 2051,
           MsgPeerage = 2064,
           MsgGuide = 2065,
           MsgGuideInfo = 2066,
           MsgGuideContribute = 2067,
           MsgQuiz = 2068,
    
           MsgFactionRankInfo = 2101,
           MsgSynMemberList = 2102,
    
           MsgTotemPoleInfo = 2201,
           MsgWeaponsInfo = 2202,
           MsgTotemPole = 2203,
    
           MsgQualifyingInteractive = 2205,
           MsgQualifyingFightersList = 2206,
           MsgQualifyingRank = 2207,
           MsgQualifyingSeasonRankList = 2208,
           MsgQualifyingDetailInfo = 2209,
           MsgArenicScore = 2210,
    
           MsgWalk = 10005,
           MsgAction = 10010,
           MsgPlayer = 10014,
           MsgUserAttrib = 10017
       }
     

    Server: https://gitlab.com/felipevendramini/comet

    Database: https://mega.nz/file/fVBnDYaC#B2jwHIjpRPFHqWZpmBj3A_1isV_F_oVHQRfZmYFrWUY

    I would like to help with that, can you give me more details about what the problem is and where is it in the code?

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