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Posts
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Everything posted by darkfox
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Regarding the canyon source code updates
darkfox replied to abdallahessam118's topic in Conquer Online
Have there a fork with easy setup pre-configured. With your permission @Konichu, is the same base but with a more easy configuration -
Advice regarding "virus detected" for Conquer Client patches
darkfox replied to theshadowpriest's topic in Conquer Online
I think the only ways to make it undetectable is to embed the hook inside Conquer.exe or sign it with a key provided by a signing authority. -
Free loader with webpage direction on load....
darkfox replied to WHITELIONX's topic in Conquer Online
Have methods for change the urls on client without edit conquer. in ini/flashLogin.ini have this lines in [URL] section and are working for change "CP Purchase" and "Help" Already can change the Exit URL in ini/oem.ini (Create the file if not exists :P) For edit the "SignUp" link need modify 'start.dat' (flash login client versions) -
This Trinity source is not public in order to offer a service to the people who buy it and to have a support, but I understand what you are saying, it is not my intention to advertise at all, I respect this forum a lot. Never see my advertising on your forum. Greetings
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I answered you in forum, i am more active on Facebook if do you have questions about Trinity Conquer Source. Any purchase include free critical bugs fixing.
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Could you give some small guide to get it started? It would be very useful, thanks for your contributions
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A very good contribution to this community that has been dying for a long time, thank you very much
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The only way to prevent it from being detected by the antivirus seems to be to embed it into Conquer.exe as an already injected module, there are several programs to do it, cff explorer for example
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[Question] weird issue with flash still......
darkfox replied to WHITELIONX's topic in Conquer Online
Something similar happened to me, I had to install Adobe Flash so that it would not give problems, the fix does not work if you do not have a trace of flash apparently :( -
For me is the best option and Its free
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Well, I've really been working with Loaders for a long time and understanding how it works, although it hasn't been easy. After 2 fairly basic projects, I had the idea of doing something public. Apart from this, i can say that I am a fan of yours ... I follow your projects.
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What is ConquerLoader? Is a universal Loader created for solve the problems of having multiple loaders for each version of client versions of the conquer. **Only compatible with 6736 or lower clients for now.** Any Bug? Report in this post please... **More info of features:** - GUI for editing config (server connections, and some settings) - Autoclose on started game (can enable/disable this) - Can change title - Multiple connections in list - Status of each server (ONLINE/OFFLINE) - Read custom server.dat (Called Servers.dat) [Release 1.0.0.5+] **Constantly updated** Source code and releases: https://github.com/darkfoxdeveloper/ConquerLoader Official website: https://www.conquerloader.com
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Try to extract it, it is damaged Try it with 7Zip or WinZip or something. Also make sure the download is not targeted by your AntiVirus. Damaged and my antivirus is not detecting that file
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Broken? Like the link? I can download it just fine. Try to extract it, it is damaged
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I am learning from this, thanks. TQAnp and TQPlat Zip is broken, can reupload?
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Here is the temporal solution for fix the flash problem in logins of older clients. Thanks to the code of Ultimation of Epvp https://github.com/darkfoxdeveloper/COFlashFixer
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It looks like the server is pretty rampant with race conditions, which might be causing the server to crash or dead lock. I know some older versions of Comet hid those exceptions, but I'm not sure if that's the case here. Attacks happen in parallel with other player attacks and monster AI, which is probably the biggest culprit of instability. But also trading happens in parallel without locking, character updates and map updates happen in parallel without locking, etc. There're ways to re-design the server to be completely lockless, but the way it is now... you might be able to save it with excessive and careful locking. Though, it'd be better if you can use channels to limit the number of threads executing certain request types. Thanks for the info, not that I know much about that subject but I'll see if I find something.
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I would like to help with that, can you give me more details about what the problem is and where is it in the code? The problem is a deadlock. Where? Who know? Ok I just hoped you could tell me when it happens at least, a little more information to help me find the problem.
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I would like to help with that, can you give me more details about what the problem is and where is it in the code?