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thesamuraivega

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About thesamuraivega

  • Birthday 10/12/1994

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  1. Hello, for your latest changes I found two bugs, one when removing the garment and another when removing the garment from coat storage Fix: Long.Kernel\States\Storage\CoatStorage.cs Line 113 public async Task<bool> UnequipCoatAsync(Item.ItemPosition itemPosition, RemovalType mode = RemovalType.RemoveOnly) { var item = user.UserPackage.GetEquipment(itemPosition); if (item == null) { return false; } await user.SendAsync(new MsgCoatStorage(item.Identity, item.Type, 0, CoatStorageAction.UnequipWrap)); if (mode == RemovalType.Delete) { await item.DeleteAsync(); } else { item.Position = Item.ItemPosition.CoatStorage; await item.SaveAsync(); } await user.SendAsync(new MsgItemInfo(item)); await user.UserPackage.SyncEquipmentAsync(); await user.Screen.BroadcastRoomMsgAsync(new MsgPlayer(user), false); await user.SendAsync(new MsgPlayerAttribInfo(user)); return true; } Long.Kernel\Network\Game\Packets\MsgCoatStorage.cs Line 42 public MsgCoatStorage(uint idItem, uint idData, uint life, CoatStorageAction action) : base(PacketType.MsgCoatStorage) { Data = new MsgCoatStoragePB() { Action = (uint)action, ItemId = idItem, Data = idData, Life = life }; } I hope it helps not found UserCheckInItemToCoatStorage && UserCheckOutItemFromCoatStorage lua scripts PS: I couldn't include the monster and attack system :(
  2. I understand, I am practicing with packages and information transit, even though I am stuck with the ItemRefineInfo package (3252), I cannot show the PerfectionLevel or the PerfectionStats in the GUI Status :/ By the way, the skills and attacks are not implemented, I will try to include it and the AI ​​server to do stress tests Updated to 6609
  3. I managed to understand and adapt the Arena Qualifier to the Long source, I follow you and I hope to continue learning more about your programming skills. This architecture will improve your performance with .net 9 and persistent AssemblyBuilder. Thank you for your contribution to the community and greetings!
  4. I think it is in the account service because I restart it and I can now log in. I don't really know where the problem is, but try entering and exiting one or more accounts several times and you will find the error.
  5. Hi, Account Server has a problem sometimes after exiting and entering the game, when logging in the game hangs on the loading screen, on the console it does not show errors, while debugging I found that it loses connection with the gameserver but everything is very confusing. Has it happened to yours?
  6. Could you share the filtered lua to study them? If it is not possible, no problem, thank you very much for the support.
  7. Thank you, it has helped me a lot, it took me a while to understand the LUA system but I have managed to modify the system to create dialogues and actions of the npc from lua functions I still use cq_action for the main call so I can call actions, params(args) and lua functions 110000 0 0 20002 0 NpcExcecuteTest 110001 0 0 20002 0 NpcExcecuteTest_Option1 110002 0 0 20002 0 NpcExcecuteTest_Option2 110003 0 0 20002 0 NpcExcecuteTest_DarDinero 110004 0 0 20002 0 NpcExcecuteTest_DarCPS
  8. Thanks I'll try it
  9. Hello, first of all thank you for the effort it is an interesting base and full of challenges, I managed to get the server up even though the mobs did not load, could you help me with this LUA "LinkMonsterMain" to take it as an example, perhaps it is because I am missing this LUA. Sorry my bad English
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