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Phoenix

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Everything posted by Phoenix

  1. i saw your git at morning but my question are the two side same values ? i think the Server Side Send The first msgtick to client and the client recive at and edit the offsets 8 to timestamp right ! then offs 28 i will take the first 2 bytes from name and xored it ? or the client side diff not like server ? thanks for reply me <3
  2. I'm currently working on the replacement wiki, which I know is taking a while, but I'll be sure to add more documentation about that message. You should be able to do the same thing on the client side. An input XORed twice by the same number results in the original input again. i'm try to make it ! but i don't know whats the problem i got this XOred from Conquer.exe look at the pic if you can <3 it's from my client side not ServerSide. thanks for your reply <3
  3. how i can get this packets but the client side not server side i have the server results from sprited wiki but know i need to got the part of client
  4. I have a lot of questions in mind! And important is why does Ara everyone use QueuePackets? I think so he can Handle all player packets if he gets to a lot of connection , but I think that will affect performance and speed. Also, if you use direct witout queue, overlapped will occur when constantly pressing the socket. i'm trying to make a good sockets But I feel distracted. cuz i try to make sockets by queue but i can't got a goog preformance and speed like the dircect , if any one have idea to can fix the overlapped data in direct send sockets i just give me hint or somthing like this <3 i'm sorry for my english lang i know it's bad <3
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