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abdallahessam118

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  1. that is what i mean, I want to know how to get all the combined flags that this type has, instead of checking the type directly look at the other flags and the ctf in the screen
  2. Each map has a type This type is compressed into map type flags like arenic map, wingdisable etc.. I am looking for the missing types like ctf maybe 0x80000000 or something not sure And i want to know how to get missing values based on the type correctly
  3. i have noticed that there are several Maptypeflags missing like ctf and crosses, etc.. how can i get them ?
  4. It seems that this file is quite old, as the Team PK Tournament messages are not included in it. I’m trying to add the messages in the same way as Elite PK, but they are missing from this file.
  5. i was just wondering which packet is responsible of whether the client shows that these 2 goals specifically can be claimed or not because i`m encountering 2 issues, the first one is the user home is not 0 and it should be completed but once you go to the goad in the hero system it says unfinished while marriage always says finished and can be claimed even if the user isn`t married! what to send to the client and in which packets to adjust them? i tried 10014 and 1006 both did not work
  6. Hello i`m trying to initialize the lua script with canyon source but i get errors, i do not know why
  7. i know, i already receive these messages from the cq action table but the tip messages sent from the client idk how to copy them in the version that i use to make them work they are working fine at 6192 but 6075 mine doesn`t support the tip messages my question is how can i support them in the older client, both have the same tip.dat and chattips.ini
  8. i`m 6075 but i think the client does not support them, however the tips.dat and chattips.ini are available in the ini but no messages are being sent to users i`m looking to dispay them in canyon 6192 user receive them normally
  9. you mean its client side 100% there is nothing to do with the server side ? any source code runs this version its players going to receive the same messages
  10. i have put a breakpoint in the game receive , all msg talk packet`s methods including the encode and decode ones there is nothing goes through them and the player still receives them that is kinda wied lol
  11. Hello, i was just wondering what is responsible of showing messages like these in the canyon source code ?
  12. Hello, I was just wondering which TypeStatus I should use to prevent players from logging back into a map they shouldn't be in after logging out? i`m using this: !client.Map.TypeStatus.HasFlag(MapTypeFlags.RebornNowEnable) but not quite sure if its the right one
  13. nemesis has no guide of its skills i got all of its skills except the circle effect before the sword starts to hit the ground and regarding the snowbanshee, its a skill that is being triggered before the banshee feels that its going to die before it heals, so it keeps doing it untill you send the action that removes him entirly or sending another spell would interfer its animation and i think if you do not want to implement it that way, you could have teleported the mob to the same location or sent a custom screen refresh do you mind sharing the snowbanshee spell id and how did you send it to display its animation and the circle effect if possible ? i would really appreciate your help.
  14. i know that its very time consuming that is why we are grateful for your help gareth♥
  15. I'm seeking help to implement these features not just asking why others haven't done it yet. Do you mean I share my current implementation here so you can assist me in completing the two missing spells? Also, I’m sorry to say this, but considering how long this project has been around, you guys could have at least preserved more than just packet IDs and offsets. It would’ve been much more helpful to keep records of the common data transferred between client and server as well what should i do to let you help me implementing them ? please let me know and your help is appreciated 3>
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