Phoenix Posted January 15, 2024 Posted January 15, 2024 how i can get this packets but the client side not server side i have the server results from sprited wiki but know i need to got the part of client Quote
Spirited Posted January 15, 2024 Posted January 15, 2024 how i can get this packets but the client side not server side i have the server results from sprited wiki but know i need to got the part of clientI'm currently working on the replacement wiki, which I know is taking a while, but I'll be sure to add more documentation about that message. You should be able to do the same thing on the client side. An input XORed twice by the same number results in the original input again. Quote
CptSky Posted January 15, 2024 Posted January 15, 2024 If it helps, here's the implementation on COPS v6:https://gitlab.com/conquer-online/servers/cops-v6-emulator-enhanced-edition/-/blob/master/MsgServer/Network/MsgTick.cs?ref_type=headshttps://gitlab.com/conquer-online/servers/cops-v6-emulator-enhanced-edition/-/blob/master/MsgServer/Entities/Player.cs?ref_type=heads#L1707 Quote
Phoenix Posted January 15, 2024 Author Posted January 15, 2024 how i can get this packets but the client side not server side i have the server results from sprited wiki but know i need to got the part of clientI'm currently working on the replacement wiki, which I know is taking a while, but I'll be sure to add more documentation about that message. You should be able to do the same thing on the client side. An input XORed twice by the same number results in the original input again.i'm try to make it ! but i don't know whats the problem i got this XOred from Conquer.exe look at the pic if you can <3 it's from my client side not ServerSide. thanks for your reply <3 Quote
Phoenix Posted January 15, 2024 Author Posted January 15, 2024 If it helps, here's the implementation on COPS v6:https://gitlab.com/conquer-online/servers/cops-v6-emulator-enhanced-edition/-/blob/master/MsgServer/Network/MsgTick.cs?ref_type=headshttps://gitlab.com/conquer-online/servers/cops-v6-emulator-enhanced-edition/-/blob/master/MsgServer/Entities/Player.cs?ref_type=heads#L1707i saw your git at morning but my question are the two side same values ? i think the Server Side Send The first msgtick to client and the client recive at and edit the offsets 8 to timestamp right ! then offs 28 i will take the first 2 bytes from name and xored it ? or the client side diff not like server ? thanks for reply me <3 Quote
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