[5187] - MsgPlayer packet and monster names

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Konichu wrote: Wed Jun 30, 2021 3:12 pm Are you using this?
https://gitlab.com/felipevendramini/com ... gPlayer.cs
I'm trying my best to make it complete xD
Hey big thanks, I am using your source as a reference and I really appreciate all you've done. The comments on the sides for the write method were what initially threw me off. I set it up locally and stepped through to see if the offsets were different than the comments and thats how I fixed message names. not being able to see players was just a C# mishap on my part not offset related.

Once again though thank you very much for your contribution and deciding to make that open source. It's been extremely helpful. If I'm not mistaken you're also the creator of the Auto Updater? We decided to try to use it but even with Spirited's clean client on the forums it crashes after logging in successfully. I haven't taken time to truly debug though.