Server: Comet, Open Source

31
I meant it registered in the comet.game database under characters, actually looking at it both registered. As for me I need to rest my head now though, I have even already opened the ports as well but iirc I've had login issues before which were port related. Windows firewall can be dumb at times but I'm pretty sure I allowed Comet.Account.exe and Comet.Game.exe

Server: Comet, Open Source

33
WHITELIONX wrote: Sun Jan 31, 2021 12:40 pm Do I add portals to database or source? Perhaps a brief tutorial for adding things such as portals and basic NPCs for complete novices such as myself.
Hey there! Just for context, this source is made to be a clean base. The objective was to make a simple server architecture that's easy to understand and build off of. I didn't quite succeed on that since I made a huge focus on performance over ease of use, but it's still pretty simple and allows the author to implement packet handling, maps, etc. all to their choosing. That said, I don't plan on releasing tutorials for adding systems - that's out of scope for the project and not something I have time for. That definitely doesn't stop others from releasing tutorials about it, though; and you can always ask questions here.
Interested in my work?

If you wanna learn more about me and my projects: visit my portfolio website. There, you can find my free, open-source work and articles about game development. Due to contractual restrictions: I am not available for job requests or volunteer work.

About Me | GitLab Profile | Website

Server: Comet, Open Source

35
Spirited wrote: Sun Jan 31, 2021 8:45 pm
WHITELIONX wrote: Sun Jan 31, 2021 12:40 pm Do I add portals to database or source? Perhaps a brief tutorial for adding things such as portals and basic NPCs for complete novices such as myself.
Hey there! Just for context, this source is made to be a clean base. The objective was to make a simple server architecture that's easy to understand and build off of. I didn't quite succeed on that since I made a huge focus on performance over ease of use, but it's still pretty simple and allows the author to implement packet handling, maps, etc. all to their choosing. That said, I don't plan on releasing tutorials for adding systems - that's out of scope for the project and not something I have time for. That definitely doesn't stop others from releasing tutorials about it, though; and you can always ask questions here.
Can you add the Step 3 restore scripts?
I think the link is broken for them.

"Step 3 - Deploy
Install MariaDB and configure for legacy authentication, then run the included restore scripts."

Server: Comet, Open Source

36
DAZ1337 wrote: Tue Feb 16, 2021 11:46 pm
Spirited wrote: Sun Jan 31, 2021 8:45 pm
WHITELIONX wrote: Sun Jan 31, 2021 12:40 pm Do I add portals to database or source? Perhaps a brief tutorial for adding things such as portals and basic NPCs for complete novices such as myself.
Hey there! Just for context, this source is made to be a clean base. The objective was to make a simple server architecture that's easy to understand and build off of. I didn't quite succeed on that since I made a huge focus on performance over ease of use, but it's still pretty simple and allows the author to implement packet handling, maps, etc. all to their choosing. That said, I don't plan on releasing tutorials for adding systems - that's out of scope for the project and not something I have time for. That definitely doesn't stop others from releasing tutorials about it, though; and you can always ask questions here.
Can you add the Step 3 restore scripts?
I think the link is broken for them.

"Step 3 - Deploy
Install MariaDB and configure for legacy authentication, then run the included restore scripts."
That's intended to be an overview of the steps for those a little bit more experienced with Conquer Online projects.
You can find the full readme with all the details in the repo: https://gitlab.com/spirited/comet
Let me know if you have any further questions. :happy:
Interested in my work?

If you wanna learn more about me and my projects: visit my portfolio website. There, you can find my free, open-source work and articles about game development. Due to contractual restrictions: I am not available for job requests or volunteer work.

About Me | GitLab Profile | Website

Server: Comet, Open Source

37
Spirited wrote: Wed Feb 17, 2021 2:27 am
DAZ1337 wrote: Tue Feb 16, 2021 11:46 pm
Spirited wrote: Sun Jan 31, 2021 8:45 pm

Hey there! Just for context, this source is made to be a clean base. The objective was to make a simple server architecture that's easy to understand and build off of. I didn't quite succeed on that since I made a huge focus on performance over ease of use, but it's still pretty simple and allows the author to implement packet handling, maps, etc. all to their choosing. That said, I don't plan on releasing tutorials for adding systems - that's out of scope for the project and not something I have time for. That definitely doesn't stop others from releasing tutorials about it, though; and you can always ask questions here.
Can you add the Step 3 restore scripts?
I think the link is broken for them.

"Step 3 - Deploy
Install MariaDB and configure for legacy authentication, then run the included restore scripts."
That's intended to be an overview of the steps for those a little bit more experienced with Conquer Online projects.
You can find the full readme with all the details in the repo: https://gitlab.com/spirited/comet
Let me know if you have any further questions. :happy:
I get this message each time I try to run the 'Launch Comet' in Visual Studio Code:

Code: Select all

The program '[10136] Comet.Account.dll' has exited with code 0 (0x0).

Server: Comet, Open Source

38
DAZ1337 wrote: Tue Feb 23, 2021 2:44 am
Spirited wrote: Wed Feb 17, 2021 2:27 am
DAZ1337 wrote: Tue Feb 16, 2021 11:46 pm

Can you add the Step 3 restore scripts?
I think the link is broken for them.

"Step 3 - Deploy
Install MariaDB and configure for legacy authentication, then run the included restore scripts."
That's intended to be an overview of the steps for those a little bit more experienced with Conquer Online projects.
You can find the full readme with all the details in the repo: https://gitlab.com/spirited/comet
Let me know if you have any further questions. :happy:
I get this message each time I try to run the 'Launch Comet' in Visual Studio Code:

Code: Select all

The program '[10136] Comet.Account.dll' has exited with code 0 (0x0).
I'm not sure how that's possible, given it should output something. Maybe check you have the right .NET Core version installed and try debugging server startup?
Interested in my work?

If you wanna learn more about me and my projects: visit my portfolio website. There, you can find my free, open-source work and articles about game development. Due to contractual restrictions: I am not available for job requests or volunteer work.

About Me | GitLab Profile | Website

Server: Comet, Open Source

39
Spirited wrote: Tue Feb 23, 2021 6:06 am
DAZ1337 wrote: Tue Feb 23, 2021 2:44 am
Spirited wrote: Wed Feb 17, 2021 2:27 am

That's intended to be an overview of the steps for those a little bit more experienced with Conquer Online projects.
You can find the full readme with all the details in the repo: https://gitlab.com/spirited/comet
Let me know if you have any further questions. :happy:
I get this message each time I try to run the 'Launch Comet' in Visual Studio Code:

Code: Select all

The program '[10136] Comet.Account.dll' has exited with code 0 (0x0).
I'm not sure how that's possible, given it should output something. Maybe check you have the right .NET Core version installed and try debugging server startup?
I got it to work now, thank you so much!

Do you have any idea how to fix the Flash.ocx?
I am trying everything and can't figure it out.

Server: Comet, Open Source

40
DAZ1337 wrote: Tue Feb 23, 2021 6:21 am Do you have any idea how to fix the Flash.ocx?
I am trying everything and can't figure it out.
Uhm... I know something got posted on epvp, but it's just a temporary solution. Windows is going to remove flash as a mandatory update starting in Summer. I don't have a solution to that, no. I'm just developing on 5017 for now.
Interested in my work?

If you wanna learn more about me and my projects: visit my portfolio website. There, you can find my free, open-source work and articles about game development. Due to contractual restrictions: I am not available for job requests or volunteer work.

About Me | GitLab Profile | Website