Regarding customized client issues

1
conqueronline.net

I'm not sure if anyone has downloaded a client to play games on this server. I'm curious about this highly customized client.

I'm not sure how they did it, but it may include the following items: 1. They used the leaked client source code from a lower version of Tianqing for secondary development. 2. They used a loader to inject hooks and make client modifications. 3. They completely independently developed a game client. These are several possibilities that I guessed. I really like the game graphics of this client, even exceeding my love for the official classic version, Is there a way to develop your own private server from this client?

Regarding customized client issues

9
kennylovecode wrote: Tue Mar 12, 2024 2:29 am
CptSky wrote: Mon Mar 11, 2024 12:46 pm Same piece of code but from the old EO source:

[img]http://epvpimg.com/4F55gab[/img]

For comparisons.
I think it also originated from EO Source
EO source is almost CO source with a lot of commented code (and it must be the same for almost every TQ game)
Image

Don't PM me, I won't give Canyon 6192 complete lua or database.

Regarding customized client issues

10
Konichu wrote: Wed Mar 13, 2024 12:03 pm
kennylovecode wrote: Tue Mar 12, 2024 2:29 am
CptSky wrote: Mon Mar 11, 2024 12:46 pm Same piece of code but from the old EO source:

[img]http://epvpimg.com/4F55gab[/img]

For comparisons.
I think it also originated from EO Source
EO source is almost CO source with a lot of commented code (and it must be the same for almost every TQ game)
Absolutely correct,They are all clients developed based on C3 Engine, and they are games that have been ported and modified by the same group of people. The vast majority of the code can be referenced and utilized