C3 Operator for blender

1
Few months ago I succeeded in importing an external model into conquer https://www.youtube.com/watch?v=dInVhiDbQU0.

Links:
https://github.com/Tachyon-S/C3-Operator
https://gitlab.com/conquer-online/tools ... tree/main/

I also added the C3 structure for garments (for now at least) in the project Wiki https://github.com/Tachyon-S/C3-Operator/wiki

The script also imports bones which allows to pose the model and hopefully in the future to define animations in a compatible way with conquer C3 engine. However you will notice that all bones are positioned at the origin (0,0,0), this is how C3 files are structured.
Example:
Image
Last edited by Tachyon! on Tue Dec 21, 2021 6:07 pm, edited 2 times in total.

C3 Operator for blender

2
Very cool! I can finally use my Conquer Online character in VRChat. Lol
But seriously, really cool stuff here. It'll be cool to see what people do with this.
Interested in my work?

If you wanna learn more about me and my projects: visit my portfolio website. There, you can find my free, open-source work and articles about game development. Due to contractual restrictions: I am not available for job requests or volunteer work.

About Me | GitLab Profile | Website

C3 Operator for blender

3
Spirited wrote: Mon May 24, 2021 5:27 pm Very cool! I can finally use my Conquer Online character in VRChat. Lol
Lol, for now it is garments and armors.
Spirited wrote: Mon May 24, 2021 5:27 pm But seriously, really cool stuff here. It'll be cool to see what people do with this.
Thank you :) I think exporting to the game would be cooler but again writing a clear to follow guide for this feels a little troublesome and honestly I have some troubles with it myself, but hopefully soon.

I just updated the script to v1.1. Although there are things I still don't fully understand about C3 files but it seems the script now works correctly with all garments and armors. Please report if anyone found a garment or armor that can not be imported.

C3 Operator for blender

5
Konichu wrote: Wed May 26, 2021 6:47 pm It also exports to C3? Sorry for asking, I haven't downloaded, just thought it would be an interesting question.
The script uploaded right now does not export to C3 (this is what I was talking about above). I've written a script that can (kinda) export to C3 and it works with some models as in the video in the first post in this thread. The problem I am facing is writing a guide for it :p
Konichu wrote: Wed May 26, 2021 6:47 pm I'm an awful designer and modeler anyway xD
Same applies to me xD

C3 Operator for blender

6
If I ever get a server up, I actually have some friends who might be interested in working with me for quest writing, map illustration, and 3D modeling. If the tools are more available / flushed out by then, then I might just bring them on to help out. If not, then it's just going to take me more time to construct that tooling (if I ever get around to it.... lol). Open information and tooling is such a huge enabler for talent in every game community. I really hope we can get there someday. It's why I created the wiki and open tooling area:

https://gitlab.com/conquer-online

Oh, and let me know if you wanna move your project there. I can totally help with that and give you some ownership.
Interested in my work?

If you wanna learn more about me and my projects: visit my portfolio website. There, you can find my free, open-source work and articles about game development. Due to contractual restrictions: I am not available for job requests or volunteer work.

About Me | GitLab Profile | Website

C3 Operator for blender

7
Spirited wrote: Wed May 26, 2021 9:44 pm If I ever get a server up, I actually have some friends who might be interested in working with me for quest writing, map illustration, and 3D modeling. If the tools are more available / flushed out by then, then I might just bring them on to help out. If not, then it's just going to take me more time to construct that tooling (if I ever get around to it.... lol). Open information and tooling is such a huge enabler for talent in every game community. I really hope we can get there someday. It's why I created the wiki and open tooling area:

https://gitlab.com/conquer-online
Yeah I hope so as well. It would be quite cool !
We may not be that far from achieving this, I hope at least :).
Spirited wrote: Wed May 26, 2021 9:44 pm Oh, and let me know if you wanna move your project there. I can totally help with that and give you some ownership.
This will be nice in fact.

C3 Operator for blender

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Sure thing. Just shoot over a pm with your Gitlab username and what you want your repo name to be, and I'll set that all up for you.
Interested in my work?

If you wanna learn more about me and my projects: visit my portfolio website. There, you can find my free, open-source work and articles about game development. Due to contractual restrictions: I am not available for job requests or volunteer work.

About Me | GitLab Profile | Website